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game-prudueli-i-nolol-furi-1

Duel game and only. Furi.

This is the most concise description of this game. And if we go into details, we will not add various properties of my original thesis. Furi is a game about a duel, and the more you talk about it, the deeper this phrase becomes. This applies, obviously, gameplay, but speaking about other aspects of the game, they are also all tied to the gaming base – that it is a game, about duels, about battles, about battles. And only about it. I am not easy to make such a great emphasis, because in fact, this is what the whole game is spinning around. And, such concentration on one large aspect, makes it possible to carefully work out it, which, in the way I think, Furi did well and now I will try to explain why.

Narrative

We are a silent and mysterious prisoner of a very Spinsy.co.uk terrible and dangerous prison in order to pass which, we need to kill everyone who is in our way. These are jailers. At the same time, we know nothing about ourselves. We don’t know why we were put here. We do not know why a man in a rabbit suit helped us get out of the shackles and where he leads us. Can he trust him? Or can listen to what those who will die very soon from our hands are said? The atmosphere of mystery and misunderstanding is the whole game. And it seems that something becomes clear to you, but still there is a feeling of lack of charge and you still observe with great curiosity what you will come to and only by the end of the game, everything falls into place, which we will talk about a little later.

The only thing we do in this game is to fight solitary opponents, sometimes they have assistants, but still, during the battle you have a clear understanding that you are not fighting with a herd of balvans, but with a full -fledged character who has your own style of battle.

Each of them is unique, at the level of history – its motivation. During the battle, you can get a lot from conversations with jailers about what they think about you and the battle. During the battle, and during their appearance. Listening to what they say, looking at their motivation and a way of battle with you, a special image is built around each of them, and each of them is the most difficult, so it is very difficult to confuse them.

Gameplay

And here in the atmosphere of the general ambiguity of what is happening, we are given the control of the character … What is he capable of? How strong it is? Unknown. And in order to find out what the whole potential of our hero will have to understand this yourself, as in everything else in the game, and this still supports the tone of the game that I spoke earlier. Okay, we are given control over the character and we get acquainted with the tricks. And there are not so many of them: shots from a pistol, sword blows, jump, parry. And now, in fact, what is interesting in this. Firstly, each of these techniques, in addition to parishing, has three versions. Ordinary (that is, just pressing), charged (retention), completely charged (holding some kind of number of time). III, voila, combat system created on 4 very basic abilities becomes much deeper. But, the most interesting thing is how it can be used and in what situations. It is obvious that a heavily charged blow will be clearly more powerful than other others, but in order to conduct it, you need to ensure that the enemy does not knock down the charge to you and was still in such a position so that your future blow to accept. Or, for example, having charged a shot, you can frighten the enemy and he will not use some kind of technique,. D. That is, the difference is not only that you apply different damage with techniques, but the fact that when doing one action you inferior to another. You can not fend off, but attack in response, but you can go aside and each of these actions has its consequences. You constantly make a choice, you constantly risk choosing the next step to victory over the enemy. They give you a choice how to fight this or that enemy. And it turns out that we have a simple, but at the same time a rather deep combat system, which gives us different opportunities to defeat the enemy. And your task is to search the most effective. And you have to look, because no one will tell you how exactly this or that technique works. Yes, and you most likely do not know how this or that technique works consciously, but how much you feel what this or that ability gives. And being in the stream, you operate on all that you know and how you “feel” in an attempt to find new opportunities yourself and loopholes of enemies.